Thread: Pulling
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Old 03-07-2017, 03:43 AM
EQBallzz EQBallzz is offline
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Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
FD blur was not very reliable, especially on higher level mobs / raid mobs.

It was very common for /q to clear aggro which is why we would have a 2 monks or monk tagger.

Monk would pull FD flop around till tagger could range pull a single or two or 3. Monk would /q or stay down entire fight. Then pop up get reaggroed repeat.

Mobs should reset on return to spawn but a few didn't. Gating mobs return to spawn but don't reset. Don't know the mechanics though maybe gate location is not at spawn point? Think it is but not 100
I do remember having to /q at times. My memory of that was that it was usually due to multiple roamers or roamers near other mobs that would keep getting hate passed to them in a snowball effect that could only be fixed in a reasonable amount of time with /q.

I'm sure there were other scenarios but that's the main one I remember. It wasn't super reliable but you could repeatedly flop and eventually blur a small group of mobs. I think the more you flopped without taking dmg the higher the chance to blur? You could also reliably use spawn point to blur. It seems to not be working like that on P99. My memory could be somewhat off though. It was a long time ago.
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