It depends on the mob, not all mobs are standard run speed or faster...such examples include things like fire beetles/emerald scarabs and the like.
Pathing can also be an issue in the old world, made it out of Crushbone many times thanks to poor pathing on the orcs part (always shout my trains though).
As for turn-ins, they are exactly as I remember for the CB belts/pads in Kaladim, I can only assume that the others are the same too.
Overall the difficulty is as it was, troll SK's are still hard going to level :P
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