Quote:
Originally Posted by Ropethunder
[You must be logged in to view images. Log in or Register.]
Your link describes Zomm spawned by "Holgresh Elder Beads" as a pulling tool. Considering this item came out in Luclin and mages can't FD, then your link does not describe a guide for classic use of Zomm.
I believe the original intention was for it be a scouting tool and it has worked well in this limited capacity being non-aggro.
There are some times that have been implemented differently here because it is overpowered or "makes sense" such as rune swords not proccing and boats sailing backwards. Despite not being purely classic, Zomm works best as a non-aggressive scouting tool and it also "makes sense".
Please reconsider reverting this change.
|
?? Holgresh elder beads came out in Velious from the flying monkey caves in wakening lands. That article is from 2001, which is before Luclin.
The eye of zomm is actually better the way it is now. It means you
can pull with it, and people CAN'T send it on non-risk 30 second invite missions for coth in kos dungeons. I played a magician on live for a long time. I can tell you when TOV raid time came around, I was sending the eye to invite people for coth. In dungeon situations, a non-aggro eye completely trivializes some areas.
I'd like to hear more people speak about this. I assumed this was the common and classic interpretation of eye of zomm.