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Old 02-20-2017, 06:58 PM
Sancta Sancta is offline
Kobold


Join Date: Nov 2010
Posts: 182
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Sneak pulling a mob out of a train with the old mechanics was as simple and trivializing as it gets. To say that sneak pulling out of a train is more challenging than crawling through the whole dungeon is just silly.
We're talking about the pulling mechanics and how they now there big guy. It completely shuts out casual raiders who couldn't crawl to bosses and kill them before, so how will they now with pulling dragons being harder?

Some of the closer ones aren't that hard to pull to entrance but for most now you either have to CoTH to their location to kill them with a challenging pull or crawl through hours upon hours of time consuming easy trash that puts everyone to sleep while not making the dragon pull any easier.

Say the rules were changed that you have to clear to dragons, what do you think will happen? The casuals will suddenly have way more time on their hands to clear to dragons? And then still pull off hard pulls when they get there? Because alotta big dragons come with little adds, most pulls are still challenging even once you clear to the dragons. Clearing trash does not make most of these pulls any easier. Some Pulls come with 3 big dragons or two big dragons (see twins and trips). You still have to split properly with coordination and knowledge of mechanics, that's not going away no matter how many trash you clear.

How is killing trash right now more of a challenge than pulling some of these dragons?

Serious question: Have you ever step foot inside ToV?

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
This here QFT. ^^^

The pixels running through neckbeard veins is strong. They actually have themselves convinced that instagibing dragons at zonelines and all the other cheese tactics they have been using for years now is competitive and takes more skill than actually fighting the fights as they are supposed to be fought in the zones up to the dragons.

I always thought part of the challenge when raiding dragons is not only the degree of difficulty of the dragon fight itself, but also the amount of time needed to dedicate to getting to the dragon for the kill. Silly me for thinking that.

These guys want their pixels easy, and they enjoy having them on lockdown due to them having the most dedicated sockers and "racers" available any time of the day.

To the Devs: Please make the raids harder, force the neckbeards to actually work for their pixels. Nerf clickies, remove bind points, and perma root dragons at their spawn points since the neckbeards refuse to do anything but find ways to exploit the mobs and zones by finding ways to circumvent the crawls to the dragons.

Turn the raids into classic style raids which require actual cooperation between the raid guilds. This will also make high end raids more available to less sock-filled raid guilds when the mobs actually stay up longer than 10 mins after spawning.
So you're saying that clearing to dragons as it was "designed" is a challenge not only because of the big dragon you fight in the end but also the hours upon hours of time wasted killing little whelps. The challenge here being the ungodly amount of hours spent sitting in front of the screen? Where is the challenge in that? Really curious, you think the top guilds will lose to casual guilds when the challenge is "Lets see who can clear this trash faster?" I'm convinced now you're just a troll TBH.

Making raids harder isn't going to make guilds cooperate. (See: Last week where dragons were up for a huge amount of hours and no CSG was in sight attempting to clear trash).


Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
If the encounter requires more than 10 minutes to engage and kill, they won't be so easily farmed at the drop of a hat.
So let me get this straight, if a raid mob takes more than 10 minutes to engage and kill, say an hour, this means that CSG will have a better chance to get more raid mobs? Clearing trash to a mob will require way more work/time from a CSG than A/A. And we're talking about both types using the same exact strats. Repeat: You still have to split properly with coordination and knowledge of mechanics, that's not going away no matter how many trash you clear.

I can't believe I fell for this troll for such a long time, I blame myself.
Last edited by Sancta; 02-20-2017 at 07:02 PM..