Quote:
Originally Posted by bum3
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I'm agreeing with Ravager for the first time.
15 years ago the tactics weren't used because, at least on my server, when a raid was in a zone pulling.. say fear. No other guild was allowed to zone in to disrupt or compete. This changed in Velious when guilds were allowed to each take a hall. So we had a council that was formed and created rotations to keep from being disbanded by the server GMs and new guilds entering the raid force had to be given chances in the rotations. Was this not the case with every server?
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There were no rotations for anything on xev for instance, NToV went to whoever was fastest and got aary. They then got NToV for 2 days after everything was spawned, everything else was a straight race while in era. There were 2 sometimes 3 guilds on the top all racing for the same mobs. There was no PnP policy enforced by guides on Xev. Shit I remember one instance in sky where we cleared all the way up to 7 just to have some group who camped out up there log in and kill all the mobs that could drop the mage crown while we were on 6. The guide who responded told us tough luck.
The competition on Xev ended up just getting worse as Lucan and PoP were released where guilds would cockblock others from getting flags and keys. Just because you remember rotation doesn't mean every other or even a majority of servers used them, let alone enforced them. I just don't understand the entitlement people have when they think they deserve the same shot at stuff while committing 1/5th the time as other people do.