Quote:
Originally Posted by Danth
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I find the bit I quoted rather funny.
I don't see that this patch changes much of anything for lower-end guilds, and I say that as someone who constantly floats around in the lower-end scene. They didn't compete for high-end targets before the patch, and won't do so now. Hateplane might become more of a mess though.
No they haven't because if you're sitting around in temple veeshan, you're not really casual anymore. YOu might not be hardcore either, but you're at least someplace in the middle. Casual players are out fighting in West Karana or Unrest or Karnor or maybe dorking around in Fearplane.
Danth
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It's like no one that posts here actually still plays.
Sneak after an FD does not memblur the mobs in the pull anymore, which means monk pulling has been nerfed considerably. Simple things like HoT, which the casual guilds do way more than A/A, is now more difficult for everyone and strictly because of that one change even disregarding the new chase mechanics. Not saying it isn't doable, just more difficult now.
Can even state the point more plainly - A monk pulling ANY mob in ANY zone is going to have a harder time. This change affects everyone single monk pull from now until forever.
Don't think A/A care as much, sure it's a bummer, but they will adjust to any change the server makes.
Lower-end guilds get way more of this shaft while high-end guilds get just the tip. <- maybe speaking this forums' language will help?
Also when "casual guilds" are mentioned, especially in threads like these, they are talking about the casual raiding guilds, not random guild #32 that doesn't have a player over 50. But my point still stands, it affects the monk pulls in those guilds too.