Quote:
Originally Posted by Lhancelot
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What are you talking about? Exactly what casual players and guilds compete with the neckbeards for top end raid mobs?
As for me personally, I participated enough in a raid guild to fully grasp the concept of how raiding works on this server. Long enough to know greed overrides any sense of decency within them. Pixels > all, period.
Basically a select core group of players run the raid guild with personal armies of alts/officers and they play one another's accounts if and when a certain class is needed.
This coterie group of neckbeards ensure they always have the best chance to rack up DKP by way of a system that rewards their neckbearding lifestyle.
This enables them to gear up their mains as well as their small personal army of alts.
In the typical P99 raid guild, fringe guild members ride the coattails of the hardcore neckbeards praying that eventually some of those pixels will trickle down to them.
It is possible if they kiss enough ass or ride the DKP train for multiple months or years that they too might just manage to get their main geared in said raid guild.
The raid scene here is abysmal and casuals already get railroaded... stop trying to pretend that casuals have ever had a chance to raid anything worthwhile on this server.
Any change to how the raid scene works here is good, and if changes are set in place that create a system where more communication and cooperation between guilds is necessary then that's even better.
Also any changes that make raiding more challenging is only one more plus. Raid mobs should not be pulled in exploitive fashion and easily killed, period.
The only thing hurting casuals chances to raid on this server is the greed of the neckbeard, nothing else.
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You clearly have never raided on this server, shouldn't post about things you know nothing about. Good luck with your future endeavors.
On Topic: The same mechanics/clickies/strats/tactics that all players use are employed by all players in all guilds, casual or not, they are not a secret. Making certain mechanics harder makes it harder for everyone. Casual/new guilds will have the hardest time adjusting and might not even have the capability to pull certain things now, where before it was easier for everyone to do so. Depending on how the rules are structured casuals can still get atleast some targets like before, but certain targets that were pullable/killable for them before might not be now. Think about even simple fights like Gorenaire, easy pull/kill before, now take extra coordination. A/A would have not have a shortage of people stepping up for the pull, casual guilds might, and that's not even talking about more complicated ToV pulls. You will need way more clickies than ever before as well, which includes recharges, furthering the skill gap between guilds.
I think people that think these changes will make it easier for casual guilds have never raided before or recently.