Thread: Game Mechanics: Worn haste bug
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Old 02-13-2017, 11:13 AM
Erati Erati is offline
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Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
Another patch, another disappointment.
might not been in notes should test but yes most likely no change

the change that needs to happen is what I said on like page 2 and what Baam above said:

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
tons of evidence

pls fix - literally just need to fix specific effects like Seething Fury

Change 'Seething Fury' into just the stats the effect adds on the weapon

Seething Fury:

1 : Increase Attack Speed by 40%
2 : Increase AC by 9
3 : Increase ATK by 40

Slap those stats on the weapon and remove the effect. do this for the other weapons that Nilbog noted and we are done here.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Previously, some items were sharing haste values.

For example.. flowing black silk sash and swirlspine belt. They were sharing a worn effect of the spell: Haste. That was incorrect because they should have different values (fbss 21%, swirlspine 16%). So, I removed the worn effect of Haste from these items and used the actual haste field for the items so the % of haste would be correct. This change only affected items that had worn effect: Haste.

Ragebringer wasn't touched because it was not using the worneffect spell (Haste).

After reading this thread, I queried out which items have haste components built in to their effect, and the results were the following:
Ragebringer
Swiftwind
Tolan's Longsword of the Glade
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Last edited by Erati; 02-13-2017 at 11:18 AM..