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It really bothers me when I see some (not all) of the casual guilds acting like the staff doesn't care about them, and never does anything to help them. We dramatically shorted the variance window from what it was as a direct response to casual guilds complaining that it was too big (and lets be honest, hardcore guilds hated it and complained about it too), so we agreed to shorten the windows on the condition that players would stop poopsocking; we held up our end of the bargain, players did not.
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So let me get this straight. You lower the variance so casual guilds can have a better chance, the hardcore guilds continue to break the no socking rule, so the solution is to make any playstyle other than socking invalid...
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At this point, we will not entertain offers from players that involve the promise to stop the sock (because they already spent that card, and the staff is still awaiting it to be delivered), and we will not offer to shorten the variance any more (for the same reason).
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a zero variance raid environment is what benefits causal guilds - this is pretty clear because they could organize specific times to log in and would not need trackers. So - again - your solution is to put multi day variances on the table that only 2 guilds of 100 people track.
I am not sure why you can not see that this medium length variance is EXACTLY what the large guilds want/need. 1 week variance they couldn't sustain, shorter variance more guilds would compete - but you have it at the literal breaking point of what any 'normal' gamer could take and so the neckbeards reign supreme.
No varience or 7 day varience - the middle area is the lair of the unemployed and why people hate P99 at level 60.