Quote:
Originally Posted by FatMice
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Also, I would not rely on an perfect MQ on this part of the quest. I would suggest you purchase loot rights rather than an MQ. I believe this mob has a continues kept log from previous turn ins. So it is highly possible that if you turn in items in the wrong order or the previous person who MQ'd messed up, it will in-turn mess up your MQ.
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Him despawning after X minutes being up usually prevents him from having any previous bad MQ.
I got the Chardok pipe MQ'd from a rogue, they met me at his spawn and we cleared PH's for about 45 minutes. He sneak turned in his pipe and I sneak turned in my KC and Robe. Was easy.
The less moving parts you have going on the better. I would try to get a KC pipe yourself (loot rights or group) and then just reduce it to the Chardok MQ.