Don't get into programming unless you have an extreme passion for it. If you don't have an extreme passion for it, watch office space it will cure your itch.
Wish I would of had this tutorial series when I started, they are game oriented but I think it applies to programming in general for the most part.
https://unity3d.com/learn/tutorials/...playlist=17126
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Originally Posted by The best game dev advice (and a bit of the worst).
We asked our Twitter friends:
@gamasutra
Game devs! What's the best game dev advice you've ever received? The worst?
Here's what you had to say (most responses were regarding the best advice, which is dandy):
@gamasutra @Official_GDC - best game Dev lesson? Fail early, fail often, recover quickly.
@gamasutra 'Don't be afraid of failure, that's it.' As told to me by *edit*
Sensing a common theme here...
@gamasutra be fast, be bold, break things and fail early
@gamasutra fail faster, by @ExtraCreditz
@gamasutra Best: Fail Fast, Fail Cheap. Also, don't be a jerk, the industry is small.
@gamasutra Best: "Don't be afraid to suck." - just do it, fail if needed, iterate always
Don't forget to KISS.
@gamasutra Keep it simple, stupid.
@gamasutra @Official_GDC Keep it simple. Move towards the mountain. Listen. Question. And whatever *edit* says.
@gamasutra *edit* once advised me to 'get design ideas playable, in the game, as soon as possible".
@gamasutra Best: Test early, often and always. Worse: Don’t publish anything short of perfect.
Some of you emphasized finishing something.
@gamasutra best advice ever was "just finish a project". Good advice too. Makes a huge difference to know you can see something through.
@gamasutra @___discovery Worst: "Use tool/language/software XYZ or you won't succeed" Best: "Just finish something, then finish more things"
Others stressed that ideas don't mean terribly much on their own.
@gamasutra A designer's job isn't to have the best ideas. It's to find them and then champion them. #BestAdvice
@gamasutra Best advice: "Execution is infinitely more valuable than ideas. Don't tell people about things, show them."
@gamasutra "The most important thing in making a game is a great idea." - Worst.
Speaking of execution...
@gamasutra Best #gamedev advice: if you have to explain what you presented, you need to work on its execution.
And sometimes you just need to do it.
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As for freelancing and contracting I don't really have much experience, however (maybe above posters will shed some light on it), I read about companies bringing in freelancers to hamstring their employees... not able to find the article atm sorry ... some Good answers about freelancing vs salary
here.
maybe type more later... gl hope it is legible.