Quote:
Originally Posted by Raev
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This is neat, simple, logical, and wrong. For example, suppose you are tanking the Avatar of War. A full round requires: - Flurry check (say 0.5)
- Dual wield check x2 (say 0.8)
- Double attack check x4 (say 0.8)
- Hit check x 8 (say 0.6)
- Max hit check x 8 (say 0.55 for an HP stacking warrior, or 0.40 for an AC stacking warrior)
So the Avatar will get 8 max hits on an HP stacking warrior approximately every 50,000 attack rounds (p = 0.5 * 0.8^6 * 0.6^8 * 0.55^8) and on the AC stacking warrior every 700,000 attack rounds (p = 0.5 * 0.8^6 * 0.6^8 * 0.55^8).
TLDR: AC does in fact reduce the maximum practical damage.
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AC will defineatly reduce the total damage taken over the fight, but my point is the mobs maximum hit does not get reduced. With more AC you'll see a 1568 hit from AoW far less often, but it won't prevent it from occurring. This means a tank with more health is preferred over a tank who takes less a damage over time with a rolling ch chain.