Quote:
Originally Posted by wrighter00
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I'm just trying to develop an understanding of some of these mentalities. They don't seem to fit this style of game play. They make shooter games and fighting games and racing games that satisfy the exact competition style game play they want. They actually make PvP MMORPGs also, but these guys don't play on there either. In fact, if the forum is any example, the Red players would chew most of these blue guys up and spit them out.
Take WoW for another example. Even on PvE, you can take a raid force, go raid Stormwind, attack NPCs, get flagged for PvP and fight other players to defend the city and main NPCs. There are also PvP battlefields where you play out story line fights to defend the area from the opposing faction. That's not what Everquest PvE has ever been. Why wouldn't people go play that? These mindsets have shaped this server to be where it is now. Karana forbid anyone else come with a mindset to shape it.
Truth be told, I just want to do the events. I don't care if anyone thinks I'm amazing or winning. So I can only speak for myself. The entitlement actually comes from other places, and some people want a trophy so bad they have to create their own.
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Why bother trying to figure them out. You figuring out what makes them play it is irrelevant to the raid rules. They hashed them currently out to compromise for casual guilds. Camping at doubles and aary and jav/insta engages is even worse for casuals. Would i prefer a rotation? hell yea. Id rather chill and do it at my convenience. But lets not act like its horrid either, if we could get rid of some training during vulaks, alt tab jumping, and add some sim pops i think things would be a bit better. Add in not 500 people per guild running and competition would be better. Really if they just limit it to 2 racers per guild, things may even a bit up.