Quote:
Originally Posted by paulgiamatti
[You must be logged in to view images. Log in or Register.]
You mean the high-resolution Trilogy textures? Those are classic as fuck - they were originally released with the EverQuest Trilogy edition during this era. For some reason they weren't included in the Titanium edition, but there is literally no reason not to use them - the original low-resolution zone textures are terrible. The hi-res zone textures also pair well with our texture pack, and we're planning on upscaling zones eventually - pretty much exactly like Chebby's upscaled West Freeport textures with a superior denoise algorithm.
Our textures will not make your client crash - we did an absurd amount of stress-testing and overhauling to make sure it won't happen. Chebby's character textures will make you crash more often, but his West Freeport textures won't.
|
well, some of those world textures diviate from the original illustration a little too much for my taste is all. The character and weapon stuff done here doesnt, but thats just IMO
This looks alright, its pretty close to the original.. Bricks are kinda like in your face but w/e
[You must be logged in to view images. Log in or Register.]
but like this is a little too different for me. Its like HOLY bricks batman. Im like calm down its just a wall.
[You must be logged in to view images. Log in or Register.]
I think there is just too much photo real in the texture and less
illustration than there should be so it doesn't capture the same feel. The character stuff itt are very much 1:1 the original texture hue/contrast/illustrative quality etc to me though.
But the world stuff so far just doesnt sit right for me what can i say.