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Old 01-21-2017, 12:06 PM
Swish Swish is offline
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Join Date: Nov 2010
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I think it would be easy to implement a very challenging, competitive rotation system - certainly much more competitive than wall staring.

For example, suppose variance was eliminated and every guild had 24 hours to kill their rotation targets or lose their spot. The top tier of the rotation is Vulak, Dozekar, Avatar of War, Sontalak, and Tunare. If chase distance and TOV binds were fixed, that's no joke to complete in one day.
A challenging and competitive rotation... sounds like opposites to me but how could we do it?
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