So the summoning I believe should be within chase range.
Trakanon being a prime example. He wouldn't summon you back to his lair but he would if you pulled him to the Jugg/Reet tunnels.
I had thought that most of the tests showed 600' range for typical zones and mobs. But I guess 1000' is more generous for an intermediate value.
I wonder if that 24 second timer is just how often the server checks up on it?
The main thing I'm interested in is how re-aggro will work. For example a mob gates on you, and is outside of chase range. Let's say even with 24 seconds of running it still doesn't get in range, and it starts pathing home. If I then go back within the 1000' chase range, does the mob reaggro me? If it's fully reset to its bind point or pathing node? What if it's only still walking back not fully reset? Will it ever deaggro (10 minutes of no action for example caused a deaggro at some point also)
Also another question is how would assist calls function during those 24 seconds. The mob is continuing to chase, and it runs past some mobs on the same faction. I would imagine this wouldn't snowball right? IE Mob B gets assist aggro and runs for 24 seconds where it tags mob C who then gets assist aggro and runs for 24 seconds.
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