Quote:
Originally Posted by maskedmelon
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There nobody to play with on Takp, so you have to play with yourself.
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I think the low population is actually a good thing. If you have enough players to make finding XP groups in the 30s easy, you're going to have 1000 players at max level 'competing' for everything. So playing on TAKP is like playing on Red, but you have POK to help get around, so you can hop from Unrest to Highkeep or whatever without too much trouble (and no retards who think killing you with their raid gear twink is the epitome of skill, which is a plus). Still, I was originally going to single box a monk, but I ended up adding a shaman as the path of least resistance.
I went in very against boxing but my opinion is a bit more nuanced now. Boxing makes the game more interesting; for example you can box a Bard/Mage and do all sorts of interesting pulls with the bard toolbox plus COH as a kind of Velious-era fading memories. EQ also has a really low APM, so boxing makes things more interesting there. It's not super easy to handle pulling on a monk while canni dancing on a shaman. Boxing is also classic.
On the other hand, boxing also makes the game less relaxing as you perform all those actions, and it can make people less social as they all run around with their boxed armies. I haven't really found that to be a problem on TAKP as people are all very friendly, but on Project 1999 people would be boxing all cash camps for days on end and the raid scene would be even worse. If TAKP becomes more popular in the future we could easily see a 20 guild rotation with everyone just boxing a ton. I think they might have been better off with a 2 box limit.