Quote:
Originally Posted by Toodles
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I do not see the improvement over the previous iteration - they still look far too high in contrast and cell shaded as if they're upscaled then softened(drawn) to hide the imperfections.
What people want(ed), was the original textures to show more clear and sharper, like as was done with some of the world geometry hi res releases.
Then after you do that, you can go make an alternative pack that is more artistic based on your hand drawing and interpretation.
The first appeals to everyone, the second only to some.
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I think this is a great mod, but I can see where you are coming from.
Hopefully this will be viewed as constructive criticism, as again I really enjoy and appreciate this work. A lot of the updated art is lacking in highlights and shadows (to give the illusion of depth and texture), and some of the details have been omitted or resized (changing the overall design, where is the script on the green robe?). On the faces these factors have combined to give a much more softened look, instead of the gritty hardened adventurers we are familiar with (the borders of the facial hair as an example are startlingly clean). It does make the eye patches look much better, I'll give you that!
My favourite retexture that I can see so far is the human chain, especially on the legs. I think the original design team got a little lazy on this one because it was so dark they seemed to feel okay skipping detail (either that or the original detail got lost).
I think I might have to open up the editor and cherry pick my favourite pieces to create my own set for the best of both worlds.