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Old 01-11-2017, 09:03 AM
Breaken Breaken is offline
Fire Giant


Join Date: Oct 2013
Posts: 518
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Quote:
Originally Posted by Breaken [You must be logged in to view images. Log in or Register.]
Set the earthquake on a 16 hour variance, and have a serverwide emote announcing the respawn an hour in advance. This gives all raiders time to batphone and mobilize. They can get to the mob they plan to kill first, see the competition at said mob, and decide if they want to compete against that raid or move to another.

You would have to require raids to stay at zone in though. Thinking specific for ToV, Kael races, but for CT, you would not zone in until the earthquake, and Skyshrine, you cannot start cothing until the earthquake, etc.
It's one solution. It doesn't address the real concern though:

Quote:
Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
some, but left overs, they mobilize fast enough and can snap kill at a greater rate. we wouldnt be totally left out, but would have 1-2 mobs. max compared to 10
You guys don't get enough targets, and the ones you do are left overs.

Quote:
Originally Posted by Breaken [You must be logged in to view images. Log in or Register.]
Other solutions:

Fix loot tables to drop classic number of items
Reduce spawn timers to 3.5 days, and implement a Class R / Class C system
This solves that problem, but I won't hold my breath for these changes. Here is the truth you overlook

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Dragons are left up constantly- the issue is, they are not the "right" ones.

Leaving things up happens each cycle of spawns, its called prioitizing

I dont think people realize how poweful locked encounters are when it comes to distributing
All of West ToV, Ikky, Sevalak, Jorlleag to name the ToV ones. Sometimes more, sometimes less, depending what else is in window. Klandicar, Velk, Wuoshi, *Tunare* are all left up for hours, some even days. If you wanted mobs, these are free for the taking.

Rotations do not work.

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Only cheating morons would do this - ban cheating morons, problem solved.
Why would 25 guilds with 100 people in each be cheating? It doesn't take 100 people to kill these mobs. Each guild would be able to kill everything, and even if they couldn't, you are preaching for an all inclusive rotation. They would belong on it to at least attempt the encounters. So, 25 guilds on a rotation. Where do we sign up?