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Old 01-09-2017, 04:40 PM
Erati Erati is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
This may come as a shock to you, but literally pretty much every non-neckbeard hates neckbeards. It's hardly a term of endearment.

And yes I'm a bystander as in I refuse to participate in the raid scene in the state that it's been since I began playing p99. I hold out hope that the raiding scene will change and the majority will win the day, thus I am rooting for the casuals. If it doesn't change, that's fine too it's Nillbog's server.
This may come as a shock to you but even within the 'neckbeard' guilds there are actually probably more casual players than you would ever imagine.

The difference comes ( as we all know ) is whether there is a handful of people within the guild willing to do all the crazy socking/fteing/tracking etc that the raid scene meta has turned into. Point being, the core of the vast majority of guilds here are very much casual by nature.

The hardcore guilds were just built to handle the demands of a batphone raid any time of the day ( over time, see carrot/stick analogy ). Granted some hours of the day are easier to do this than others but that's some of the fun - you literally never know who is logging in and what kind of raid force make up you may have. This is why alts are geared etc etc etc etc.

Point being, Rome wasn't built in a day. I saw hundreds of Everquest raiders log on for now nearly Day 2 of hours upon hours of straight raiding. I find it hard to believe, esp now when alliances span most active guilds and around the globe, that there couldnt be methods to play within the rules that are established for FTE. I get Chest's point, no one wants to make Everquest their job and that's how the hardcores butter their bread. Sure, casuals can progress but at what cost he will argue. My argument though is the structure is there for very cushiony progression and frequent casual contesting of any spawn in the game - you just have to CONTROL YOURSELF.

This has always been a major issue and something that kept Taken out of class C for so long way back when. Its that self control that so many raiders lack makes progress feel unobtainable bc guilds view their success on uncontested kills as a doctrine to have those experiences over and over again without the effort. Rather than enjoying the climb up the mountain, we want to take the elevator to the top ( it is a 18 year old mountain after all, I was already up it a few times in my youth ). There is nothing stopping guilds from focusing on small aspects of the contested target experience while gaining the skills needed to beat A/A to anything out there. Once you get yellow text on a mob - its yours for an hour. Ignore the shit happening around you and focus on getting that mob into camp, and if thats the issue that prevents you from succeeding well you spend time honing on how to do ABC better for the next time. A/A did not appear overnight- but that's whats great about classic EQ, you build your empire. If A/A were to poof suddenly, there would just simply be a new alpha dog on the top of the food chain.

Which brings us to the core issue - what is next? Once you killed something in hardcore land, the primary objective becomes 'how can we kill this faster' and 'with less people'. That is where the focus for up and coming guilds should be ( especially within their own individual structures ) rather than focusing on how to get mobs rotated to them more often. Yes Velious has been out a year now and not going anywhere but does that mean you just flip the switch to rotate everything? Rotations are sloppy and not every entity should belong in them leading to eventual Class R forum arguments about allotted time and protocols. There will always always always be rulelawyers focused on these mobs - rotations will not get rid of skype chats agreements.

Alas, all this has been an issue from the beginning of time on this server and rule changes always seem to be something that is inevitable when enough people speak out.

/soapbox hehe
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