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Old 01-06-2017, 04:14 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
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Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
iirc this was changed on live because it was possible to build so much agro on a mob from outside its melee range that other characters could melee / cast on the mob unharmed, this was an issue with rooted mobs mainly

quite sure about it
Nah belly casters have been in since at least Kunark. Giants and dragons are usually bellycasters - Heres a post from 2001 regarding Solusek B:

Quote:
They also have the ability to summon their target to their feet if their target isn't in melee range. This leads to the amusing "You will not evade me, Jekhar!" lines that are broadcast throughout the zone. In order to cast spells on them, casters need to be in melee range or the spell will always be resisted.
http://www.angelfire.com/or2/relentless/firegiant.html

Another from a different forum, 2001:

Quote:
The normal fire giant warriors hit for 137 max. Same with fire giant wizards. The wizards are really easy since they waste time casting weak nukes and only start hitting you near death when they are low on mana. Make sure your cleric knows that spells have to be cast from within melee range to have an effect on the giants.
http://www.monkly-business.net/forum...ng-King-Tranix

From 2000
Quote:
Further yet lies the Fire Giants in their temple. The strategy for clearing out the Fire Giants is long and detailed, and requires a highly skilled team of high level players to take on. None of these creatures can be mesmerized at all or charmed except by very high level enchanters, and they will resist all spells if the spellcaster is out of melee range.
https://msu.edu/~oconne53/eqatlas/nagafenslair.html

Regarding Faydedar, 2000
Quote:
Magic Resistance helps you keep from being feared, but it will not help you with dispells/debuffs. That is why most guides recommend that you fill your first 6 slots with junk buffs first like See Invis, Endure Disease, etc.
Also, you do need to be in melee range of Fay for your spells to land.
http://thedruidsgrove.org/archive/eq/t-13210.html
Last edited by Ikon; 01-06-2017 at 04:17 AM..