Quote:
Originally Posted by Jimjam
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Well, you could have different expansions favour different stats (both in terms of what is needed to fight and what is given by equipment). Have a 'cold' expansion where cold resists and fire damage are favoured, a 'hot' expansion that favours cold damage.
Have an expansion where mobs have high AC so damage bonus/second is favoured, another with damage shields so powerful slow weapons are favoured.
Have another expansion where mobs proc huge -agi modifiers so tanks have to gear for agility to avoid the penalty.
Make items in the expansion mitigate the abilities of mobs in the expansion and you won't have to even add new stats for a while.
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They did try some of that, I think, but didn't make it count enough to really be noticeable.