In regards to mallets being used in classic, I've no doubt they were used, I just never saw it as a widespread "Everyone needs to carry a mallet" scenario. At least on Torv server past Velious, it was not common knowledge. When agro management revolves around right clicking an item, it just seems EasyQuest and removes an important variable from the raid equation, and basically lets the warrior tank with any type of weapon.
In regards to the poster mentioning I was insinuating that SKs are blocked from their epic because of reaper farming, I wasn't at all. A Reaper can give an SK some value to a raid encounter as can a SoulFire to a Paladin, let them have that small bit of value instead of trivializing the item to other classes. If an SK or Paladin wanted to complete the appropriate quest, let them do so unhindered by all the other classes farming the item for their guild.
I think if the original devs could see what these items would do 3 years down the road, there would have been major changes. I know a lot of people complain how easy WoW has become, I think these items just take away some of the inherent difficulty from classic EverQuest and just make the game easy mode.
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Wedar - Level 60 Grandmaster (Retired)
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