I remember around when Dragons of Norrath came out. A dev was posting about furious bash (makes bash cause more aggro). Apparently they had only just realised that bash was not working as it was intended since first release of EQ (the melee stun aggro was meant to be equivalent to that of melee stun aggro). Rather than fix bash and shift the balance they have created around this mistake, they instead decided to improve shield aggro and add other incentives to shields.
Seeing as some raiders were using mallets anyway in classic I think maybe mallets should be left alone. If we are going to make non-classic changes, I would like to see bash 'fixed' (and also taunt, which was another overlooked bug for a very long time; it simply refused to work on higher level mobs, instead of simply having a lower rate of success (this was another mistake commented on by a dev).
That's what I recall, but who knows, maybe I made those things up in my head long ago!
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