Thread: Game Mechanics: Lazy Mobs Kunark / Velious
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Old 01-05-2017, 11:50 AM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Boastful Bellow had unlimited range, did not require line of sight and could be used while DA (this was honestly the most OP aspect of the ability)

I remember trying to solo Trakanon later on (70 or so), and if you didn't pull Trakanon to around the one-way door area with the Reets, he wouldn't summon you back after a banish. A little before that works too, in those jugg/reet tunnels.

I suspect summon didn't work if outside the lazy aggro code for banishing and gating mobs *generally*. But perhaps the way the server was coded, on ticks, it was possible on certain gates the mob could instantly summon the first person back, and then the next tick would occur and the mob would check if anyone in its aggro list is within their lazy aggro range, at which point they would stop trying to summon or chase anyone.

What I'm curious on, is what happens when you have two people. Let's say a Druid with 3000 Hate from snaring and a Warrior with 6000 Hate from tanking. If that Druid stays near the mob, and the warrior runs far away, eventually the mob should turn on the Druid and chase him because the Druid is within his lazy aggro radius. But what happens when the warrior returns? If the 10minute aggro dump rule occurs the warrior would of course have a clean slate and not be on aggro. But if he returns before the 10 minutes, it should theoretically break off the Druid and continue to chase him when back in Range. Could make for some interesting pulls if well coordinated.