I really enjoyed LoY, it had that dark creepiness of original EQ. The art also avoided being muddy and overly detailed, which is a problem I have with many expansions.
LDoN was fun unlocking the story lines, Augs were a cool idea for filling out gaps in your equipment. It was interesting to see the alternative currency system implemented for the first time. I remember putting a bounce aug on my Truncheon of Doom, which would reflect spells attempted on me.
This brings me to a big hang up with modern EQ:
For every new expansion, they released a new interface for monitoring instances, a new currency, etc. I can only imagine how bloated that stuff is now with the GoD, Ldon, task, interfaces and however many additional currencies there now are! I feel they weren't very forward looking in how they implemented their innovations, meaning they had to be re-innovated from scratch with new expansions instead of just editing the first iteration of that innovation.
|