View Single Post
  #55  
Old 01-04-2017, 08:54 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by zati [You must be logged in to view images. Log in or Register.]
I wasn't so specific about that... of course if someone dies that implies it is your camp. 100% agree wit you. But for instance lets change the scenario.

Lets visit Sebilis for example. King is always camped. How do we cycle out a group of 6 people that's been there for lets say... 6+hrs during prime-time. No lawyer questing No training etc. just pure player skill vs game. That's where food/mechanics come into play.

-You'll eventually need to surrender the camp due to being out of food/water or have a mage with you(when was the last time u invited one? they needs money for epics too)

-If just one player dies while clearing or fighting you'll have to give him/her extra food/water OR waste valuable time summoning it(higher chance to wipe vs respawn-timer). Lowers the amount of 'total time' your group can sit in that area.



And even if you put a vendor right outside of Seb someone will have to run out and get it. Putting the group at risk of wiping even more. Maybe a 7th out of player (rogue) could deliver food/water to a group at a chance to roll for loots,outside of group get paid in gems. /Shrug...It'd be interesting to see how it would play in PoH or PoF?

lol I dunno.. about the Mages camping everything.. what if you increased MP cost for summon food/water and have a recast timer? It probably isn't suppose to sustain you forever, but as only a last resort... to get you back to town safely and buy real ones
I get what you mean but the camps are so "valuable" they'll always work around it. Rangers / Druids can forage. Mages can summon food, they can also CotH. If you made it so quick that you couldn't stay out more than a few hours it''d inconvenience everyone. After playing EvE for 13 years one thing that's certain is if theres some "valuable" thing players will go to great lengths to overcome a nerf.

In terms of rotations and lists the way they worked on live was you turn up to the camp, you get put on the list, if there are 6 people in front of you you're number 7. For any lore camp the person can't corpse without losing their spot so they either have to leave or they go to the end of the list.

Of course there are some people that might trade to an alt / friend or whatever so that's a way around that but then again a simple solution to that is a /say wide message that says X has looted a [insert item name here].