Quote:
Originally Posted by Ikon
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Camps are forfeited after death. If you're waiting for a camp and the person dies you have every right to take it.
Simply enforcing PnP policy would make more sense then food / water limitations. You'd just have a bunch of mages camping everything otherwise [You must be logged in to view images. Log in or Register.] If someones at a camp and they get the mob (say AC) the next person on the list is up. Lists are classic afterall.
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I wasn't so specific about that... of course if someone dies that implies it is your camp. 100% agree wit you. But for instance lets change the scenario.
Lets visit Sebilis for example. King is always camped. How do we cycle out a group of 6 people that's been there for lets say... 6+hrs during prime-time. No lawyer questing No training etc. just pure player skill vs game. That's where food/mechanics come into play.
-You'll eventually need to surrender the camp due to being out of food/water or have a mage with you(when was the last time u invited one? they needs money for epics too)
-If just
one player dies while clearing or fighting you'll have to give him/her extra food/water OR waste valuable time summoning it(higher chance to wipe vs respawn-timer).
Lowers the amount of 'total time' your group can sit in that area.
And even if you put a vendor right outside of Seb someone will have to run out and get it. Putting the group at risk of wiping even more. Maybe a 7th out of player (rogue) could deliver food/water to a group at a chance to roll for loots,outside of group get paid in gems. /Shrug...It'd be interesting to see how it would play in PoH or PoF?
lol I dunno.. about the Mages camping everything.. what if you increased MP cost for summon food/water and have a recast timer? It probably isn't suppose to sustain you forever, but as only a last resort... to get you back to town safely and buy real ones