Quote:
Originally Posted by zati
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How about if they revisit the design on food/water mechanics in this game?
What if having no food on your character didn't just prevent u from jumping - but also lose hp, and eventually character death* OR capped @25%hp /cannot be healed? You could make food so scarce in Raid areas /Dungeons (making mages more useful..indirectly) You eventually HAVE to leave (forfeit camp) to restock.
One of the biggest flaws in game in a classic game like this is groups over taking an area for an extended period of time. Why ? Not because there's no way to stop them it's cause the game Allows it. Instead of coming up wit instances and splitting servers etc. why not implement something that requires strategy and planning aka more variables?
For example:
Conditions :
You aren't allowed to summon food in raid zones *except mages/clerics* *foraging becomes more useful*
No food/drink vendors within atleast 25-30 minutes of Sow speed travel distance around common raid zones/
Every "You are hungry" causes -dmg scaled according to level maybe -350 at lvl 60?
Food and water "Spoil" after dying (Can't corpse food/water)
With those few conditions in place id imagine ALOT would change and effect players from all levels... biggest thing id see is
1. Camps will be forfeited after death
-Cleric summon food/water becomes viable(because after death Food/water is Deleted)
2. Poop socking a spawn/camp
- Players have a limited time because of in-game time constraints
ex: Lv 60 farming Ancient Cyclops(lol) etc. Brings only 2 stacks of food/water. He'll eventually need to go back to town and restock or pay someone to deliver him/her food. Inadvertently opens camp to next person in line- or can be given the farmer his share of food/split loots etc.
-Corpsing excess loot will be tedious
3. Dial-a-food / Stable economy
-A market would open up for players that would require food delivery to higher lvl toons
- Better economic opportunity for low level players
- Plats get deleted from buying food/water
IDK guys there's a ton of things that could be changed but instances/more servers cannot be the solution to every problem when it comes to overpopulation. I came back to play EQ because it was hard unlike other mmos that are out now.. so why not make it.. HARDER? haha
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Camps are forfeited after death. If you're waiting for a camp and the person dies you have every right to take it.
Simply enforcing PnP policy would make more sense then food / water limitations. You'd just have a bunch of mages camping everything otherwise
[You must be logged in to view images. Log in or Register.] If someones at a camp and they get the mob (say AC) the next person on the list is up. Lists are classic afterall.