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					Originally Posted by  Maciver
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				True, you won't make everyone happy.   I guess i had two main opinions here: 
 
1) Scaling upward and creating more mudflation seems like a bad idea to me. 
2) Adding level and AA grind just trivializes the content we already have.  Sony just used it as the carrot to keep people paying.  I'd rather the carrot be interesting things to do. 
 
Why scale at all? Why not just more content of this caliber?  Theres a reason people want to play in this era. 
			
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 AA's in Luclin didn't trivial content any more than levels did.  AA's were an option that was used to reduce trivializing content by adding extra levels and it gave people another option other than farming greens / running the same dungeons over and over.
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					Originally Posted by  Lulz|Sect
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				Any thing custom is too much  
 
Not classic 
			
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 There are so many signifcant non-classic things on this server does classic really matter?  Probably not anymore.  Pulling mobs to zoneline in Kunark Velious because of lack of lazy aggro, binding in dungeons, monk FD - > Sneak... just some of them that completely change gameplay.