Quote:
Originally Posted by fadetree
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You miss my point, or maybe we just aren't talking about the same thing. 'The economy' is just what it is, it is the result of the amount of supply vs. the amount of demand, scaled by the cash in circulation. It's a machine, it's not good or bad, its just like gravity or any other natural law. To say 'it's bad' or 'it's good' is a value judgement based on some other subjective thing, usually about not liking prices. If you're going to say 'it's nowhere near what it was supposed to be', you have to have a definition of what it was supposed to be. Do you have that?
But yeah, I know its been artificially inflated and what you said about kunark is true, but I bet there is a specific thing you don't like about it that you could explain. Prices too high or low? Some other thing? Availability?
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I'm not the guy you were addressing, but like many on the server I've also noticed how messed up things are. Years and years of people farming and selling items for cheaper and cheaper has resulted in things like 100pp Wu's Quivering Staffs, 600pp jade maces and lammys, etc. For the average player, this means they can log in and start farming spiders for silk or skeletons for bone chips, and in a single play session be able to afford a weapon that, on live, level 40+ players *might* be able to afford. This results in whole groups of overpowered characters, trivializing a lot of the content. I can't speak for everyone, but one of the main things I love about EQ is how difficult and unforgiving it can be and this economy has reduced that aspect of the game.