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Old 01-02-2017, 11:25 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I love Luclin, but it is a CSR nightmare. I can only imagine how terrible it would be with Project1999s lust for pixels. I'm of the opinion that Luclin CSR issues was the primary reason PoTime was quasi-instanced.

Most mobs are perma-rooted. Amazing for FTE disputes.

Shitty behavior from live:
Engaging Taskmasters (duoable) to FTE cursed cycle.
Griefing enemy guilds by standing in on Cursed AE.
6 manning Rhag1 to claim the cycle until you leave zone.
Blowing blood spawns with no intention of killing Emp.
Leapfrogging in Vex Thal, Sseru, and on the way to High Priest and XtC.

Luclin was a degenerate raid scene on live servers. I can only imagine how much worse it could get here.
A few solutions to the above:

One of the two Rhozth for the cursed cycle is on the 7 day timer, that should be the only one whose FTE matters. But on P99 of course, nerds would be ready to engage and kill those with around the 1 group required to kill it for its entire window just like they poopsocked Trakanon with full CotH groups entire windows.

I assume you're referring to the mass charm AE. I think that's a non-issue. While entertaining, guilds could easily just group up their DPS toons on the charmed players 1-by-1 and kill them very fast. Granted if you have 40 standing in the middle of your raid that would be a problem, but just due to lag that would be a problem regardless.

Per P99 rules Rhag would follow the Statue rule, 20min to engage the next one or it becomes FFA.

Blood slaying is similar to Statue slaying. Guilds eventually came to an agreement to not waste them, but it just takes a few people to screw that up if they want to.

Leapfrogging would be real. Plus the current FTE rules really do not account for perma-rooted mobs. The current guilds that kill said mobs have an agreement amongst themselves of how to handle these but with even more perma rooted mobs like XTC/HP/Rhags, plus leapfrogging it would definitely be interesting.

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Luclin's larger amount of hitpoints and the inability to zone-pull most of these mobs, would help the raid scene a bit since its not so much of a in-and-out style raiding that allows guilds to compete for damn near everything in Velious. When you're having to actually clear up to High Priest, or the Arx chamber for LiS... it would occupy guilds further. Allowing other guilds to raid Velious content they've been missing out on.

--Though in fairness, fixing chase distances would resolve this in its current state anyways--

Once Luclin drops, basically Vulak and AoW are the only raids worth doing for your tank rings, most of the rest of the loot isn't worth guild's time. Tunare still has useful drops but without being able to classicly PBAE down the zone, doubt anyone would continue to bother on a regular basis.

Mostly due to Focii/FT/ATK worn effects on items, the nerd guilds would stay exclusively in Luclin.

I'm sure Luclin on P99 would cause quite a few dumpster fires. Praesertum socking, Emperor socking, and a few other things to prevent guilds from contesting certain content due to keying. But more content is always a good thing for a top-heavy raid scene.