Thread: Game Mechanics: Holgresh Elder Beads Work Incorrectly
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Old 01-02-2017, 07:42 PM
Crom Crom is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
http://www.monkly-business.net/forum...mp-Eye-of-Zomm



Here you are never added to the FD memory list, which allows Monks to split most camps with absolutely zero risk.
in the same tread:
http://www.monkly-business.net/forum...ll=1#post92791

Well, I read this post and JUST HAD TO GET ONE...so I did, and now I have one.



I played around with it and found:



If you click on the eye right after summoning it, before you automaticly switch views, the eye will "twitch" and become uncontrollable.



If you summon an eye and then FD, you dont have to worry about any mobs warping to you...nothing will happen accept that your eye will be dead. And I dont believe you will carry any agro if you pop out of FD. I tried this with Naggy and many mobs in Velks Lab and verious places, not once did a mob warp to me once I poped out of FD after it killed my eye.
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