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Old 12-30-2016, 01:39 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,768
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As a follow up post, a 51 paladin fighting lvl 47-48 mobs under the late velious era AC system should classically take an average hit of 73, be hit 50% of the time (after skill evasion). This is what was posted by a live dev just after it was revamped in the luclin/pop era (https://www.project1999.com/forums/s...ad.php?t=48312).
 

I found all the KC monsters that are frequently in the 47-48 range and took a look at how it would pan out compared to live using the 51 paladin from my logs. I assumed he had sufficient AC to exceed the soft cap because p99 mudflation.

Av Hit: 74 (live 73)
Skill evasion: 9.7% (11.5)
Hits: 59%* (61)

*for this figure I used number of hits divided by the number of swings that weren't skill evaded

I found this pretty interesting as it actually pans out very close to the dev-parsed figures on live (presuming I interpreted their definition of 'hits' correctly). Even the % max hit eyeballs as pretty close to correct (12% vs 10.5%), but with the way I've collected my data I will not attempt to produce an accurate figure.

Props to the p99 devs for doing a good job here, and don't let people tell you AC is broken (at this level / against xp mobs at least)! The live parses were meant to have cleric AC and shaman agi buffs on though. Also, weren't hybrids under slightly better skill caps in luclin than this p1999 point? so while perhaps not entirely perfect, pretty darn close.

The 51 paladin took about 11% more damage per hit than the 56 and was hit 23% more often.

For reference, the ranger (52-53 during this time)

Av hit :68
skill evasion: 11%
hit rate: 60%

Which perhaps makes sense (high AC cap makes better mitigation, but lower defence skill means lower hit rate)?

Sadly no ranger live data given. I would have liked to see that (though it would have been with substantially different skill caps)!

My logs had about 10-25k damage per player, which works out as ~300-600 swings each, which isn't a great sample size so salt to taste!


Anyway, TLDR; Armour for xp content seems to be working as live did. Both classes can mitigate/avoid okay early 50s. Ranger perhaps slightly weaker due to less hp?
Last edited by Jimjam; 12-30-2016 at 01:46 PM.. Reason: I regret not having a monk do a substantial amount of tanking against these mob as an extra comparison point.