Quote:
Originally Posted by fastboy21
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The basic "problem" is that classic raiding on live was horrible. The game lent itself to spawn camping by entire guilds (affectionately later called "poop socking" -- sounds pleasant), racing, kill stealing, training, bottle-necking progression (affectionately called "cock blocking" --again, sounds pleasant, right?) etc.
Live EQ never solved these problems until end-game PoP (INSTANCED POTIME). On **some servers** the competing guilds cooperated and entered into their own agreements because it was mutually beneficial, but the game mechanics and CS teams never solved them. In the end, it was only fixed by designing content that was hard to bottleneck or was actually instanced.
So...the "problem" here is that the server did what it was designed to do. The state of raiding on P99 is a FEATURE intentionally replicated and implemented by the designers.
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I've already provided you with time relevant links from both Gordon Wrinn and time relevant links from multiple forums, multiple servers and multiple posters (I believe in excess of 64 individuals) that prove what your saying is bullshit.
As Gordon posted, the system was not perfect however it was implemented because guilds were permacamping spawns and in some cases entire zones and it did to a large extent solve the issue, forcing guilds to enter into rotations rather than individuals being banned or guild disbanded for breaching the classic PnP.
Nice try at misinforming the community here..