There was a lot of rotations on my server, especially for epic and mid level raiding content. End game was whoever mustered the force required first. Shady activity was always met with GM interaction.
We raced for AoW a lot. One time the opposing guild was training us and eating all mod rods. They were met with GM death touches and eventually the GM summoned both guild leaders to Qeynos catacombs and forced resolution talks lol.
In the end it seemed pretty clear cut. Who ever had the force in zone to kill and engage first had claim. The GM would enforce that. If you wiped the other guild was free to engage. There was a lot of leap frogging at that point. Several guilds en mass moving from dragon to dragon in ntov. You got what you got. Mid level casual guilds had east tov on rotation.
That said, some guilds did not agree with rotations and there was nothing GM's would do if someone went out of turn. It was all player monitored.
I haven't experienced it here, but i enjoyed the spirit of it on live in this era. I always thought instancing was the lamest idea ever, took a lot away from the world imo.
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