Quote:
Originally Posted by Dreenk317
[You must be logged in to view images. Log in or Register.]
I took a long break, when I came back the rotation system was gone. I heard, and am stressing heard as I've not looked into it. That Chest and BDA decided to not follow the rotation anymore and began just camping raid mobs and getting FTE, since the rotation system, as far as I knew was setup by the players, it had no GM enforcement and other guilds were forced to began racing for mobs as well or lose out to BDA every time.
Again, that's just what I heard.
|
The Swish spin did its job then.
The class system was hard-coded into the server, the only 'official' rotation was between class C and class R guilds. If you were class C you could only kill class C mobs and FFA mobs. Class R guilds could only kill Class R mobs and ffa mobs, or they would become class C. Class R guilds had lockouts. If they killed an R mob, they could not kill another R mob for 2 more R cycles, which was effectively 9 weeks later. Class C had no such lockouts.
If a mob was left up for 6 hours in either class, it would go FFA.
The player agreement was with splitting up those R mobs between multiple guilds. You could guess that having a dozen guilds rotating every 3rd spawn made things contentious about who should be allowed into the rotation and the conditions they needed to meet to stay in the rotation (very important because of the 6 hour rule and so few mobs to rotate in the first place -- if a guild in the rotation couldn't kill their mob, it would go ffa and quite likely to a C guild).
Despite what Swish would have you believe, BDA was not the only guild unhappy with the player made rotation, it was just that BDA was the guild leading the negotiations for change. That's the short of it. I won't get into the politics of it since there's years of RnF you can read up on to get everyone's side of it, just put Swish on ignore if you want to see the facts from both sides of the argument.
Edit: The C/R/F coding was removed with the launch of Velious, presumably because more mobs meant more guilds would have more chances without the need to rotate anything. We can see how that's working out...