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Old 12-28-2016, 03:27 PM
Bagger Bagger is offline
Orc


Join Date: Dec 2016
Posts: 37
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Good luck. This game was difficult for new players to get "in" to even when it was new; it's quite harsh on genuine newbies. Now it has the additional handicap of looking outdated too. It's very much an acquired taste!

Group teleports are in no way necessary, but they're very nice to have--probably the strongest non-combat utility in the game. Folks who decide to stick with this game are well-advised to consider that nobody ever went wrong in having a teleport-capable alternate character if they don't happen to have one as a main.

Edit: As a Monk, you'll in many cases set the pace for your group. Monks are usually expected to pull (everquest is often more of a "bring monsters to you" game rather than a "dungeon crawl" game), so you'll need to build a knowledge of local geometry, zone and dungeon layout, monster spawn locations and types (melee/caster/healer, etc), and so forth. The Monk can also act as a tank if necessary. The class seems simple to play at a glance since there aren't a ton of buttons, but it's a proactive role with much room for learning.

Danth
I seek games that are harsh or even hardcore in nature, I only like my hand hold in the beginning and then figure or gather information about my next steps. If this game was made today with that kind of graphic I would have dropped it, but this is a classic, retro game so that shouldn't really bother me.

I'm looking forward to the challenge! And I hope to learn a lot about my role and be as effective and efficient as possible.

The only thing that is worrying me is, if it's gonna be hard to gather the whole group at Commonlands Tunnel.
Last edited by Bagger; 12-28-2016 at 03:35 PM..