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Old 12-28-2016, 02:22 PM
fastboy21 fastboy21 is offline
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Originally Posted by Morningbreath [You must be logged in to view images. Log in or Register.]
Are we talking about the same game? A dungeon camp may be a one-way trip for a caster who can gate out but not for melees. That's why people sit on the outer dungeon camps forever waiting for a spot to open up. Or they just give up and roll a caster.

Ask a cleric what they think about not having a backup healer. Poopsocking every night and healing through big pulls by yourself...that's another trip to the character select screen.

I just don't see the point in having a full regular group to do outdoor content. Leave that to the pugs.
If you have a good grp of smart players playing the right classes and you pick the right camp you will rarely need to evac. Again, I'm NOT saying its useless. For most groups it is extremely useful...and I even recommended druid to the OP. Same with back up healing and same with invising folks to your camp. Druid does help with all those tasks, but it isn't a needed thing if folks play right.

As a min/max grp, you're way better off risking not having evac and just dragging/96 rezzing. In terms of min/maxing time I'm 100% certain that the group that takes a pure DPS class over a druid is going to level faster. Lvl'ing faster is only one standard, but it a good one.

The truth of the matter is that taking a player of ANY class that knows how to play and isn't afk is a better choice than taking the best possible class if the player is a total idiot. The whole discussion is on ideal settings, ceteris paribus.
Last edited by fastboy21; 12-28-2016 at 02:27 PM..