Quote:
Originally Posted by Jauna
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Being a Paladin while leveling up:
YOU ARE THE QUEEN GOD KING OF SNAP AGRO FROM LEVEL NINE TO LEVEL FIFTY-NINE YOU CAN MAKE BOTH DRUID AND SHAMAN HEALERS WORK BECAUSE YOU CAN ALSO FUCKING HEAL AND YOU GET THIS BITCHING HOT AT FIFTY-NINE AS YOU ROCK SHIT WITH SELF SYMBOLS, LULL PULLING, ROOT CC AND STUNNING CASTERS UNTIL THEY DIIIIE
Being a paladin at level 60:
You are a Divine Strength buffbot who can provide somewhat poor to mediocre raid heals when you get put into the straggler group with a druid and nonrogue/monks. People may allow you to tank hate/fear trash if you are in full w/ntov geared however, maybe.
Now..
Being a Ranger while leveling up:
JESUS GOD WHY IS THIS HAPPENING TO ME STOP FUCKING HITTING ME OH SHIT EVERYTHING SLOWS DOWN AT LEVEL 20 AND I CANT BUFF, ATTACK OR HEAL WORTH A SHIT FUCKING CRAB SHIT CAKES FIFTH SNARE RESIST WHY AM I A THING FUCK YEAH BEING A PULLER IN OUTDOOR ZONES LIKE MISTMOORE, COM AND KARNORS HARMONY IS AMAZING UNTIL I RUN OUT OF ARROWS
edit: Once you get to level 22 you can fear kite animals to level up which makes this whole ordeal somewhat easier and quite enjoyable when you realize most older exp zones are taken over by fungi twinks and PL bots
Being a Ranger at level 60:
Strength of Nature, Call of the Predator and Call of Earth buffbot for the real DPS/tank classes, you do alright damage, your heals still suck and your snares still get resisted but you provide three great buffs for a raid. Your clicky cloak is nice for 6man groups but bards/shams can pump out the same haste % while enchanters will make your cloak a bagspace takerupper
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I actually found my ranger had zero problems tanking in groups while levelling up, all the way through to the early 40s. Only at this point, where defence skill ups stop dead does tankiness really start to diminish... Or maybe that is just when things start to hit harder?
I kept a focus on AC and Str during these levels. (mitigation, loot whoreing and alleged marginal dps increase).
Both paladin and ranger get damage-less aggro spells (blind/stun and snare), making them stack nicely with enchanters. Paladins flourish a little later with their damage-less root, which really ensures CCd mobs don't chase after the enc. The ranger has to rely on the memblur component of mez failing, or spamming snare on mezzed adds.
I took a look at my logs for 20k+ of damage to my ranger and a few paladins tanking some of the tougher mobs in KC (Spectral Protectors, Spectral Knights, Skeletal Warlord, Skeletal Scryer, Skeletal Protectors, Skeletal Captain, Skeletal Berserker, Knight of Sathir, Hangnail, Decayed Prisoners, Caller of Sathir, A Drolvarg Warlord, a drolvarg captain, a drolvarg bodyguard, a cursed hand, a construct).
Paladin 1 (level 51)
Average hit 70,
Real hits 53%
Ranger (lvl 52-53)
Average hit 64
Real hits 51%
Paladin 2 (level 55)
Average hit 66
Real hits 43%
Paladin3 (level 56)
Average hit 66
Real hits 46%
Looking at this, it seems on an 'in the field basis' the ranger can accumulate sufficient worn AC to mitigate decently enough in the early 50s (maybe the ranger was also better at stacking spell AC? The group had druids and necromancers healing throughout, so luckily the lower total HP wasn't so important), but is held back in terms of avoidance (perhaps due to the lower defence skill).