Originally Posted by Dreenk317
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What "friend" are you talking about? I know no one bitching in server chat about this (I know it's happening, but know none of them). And I'm confused how spending 8 weeks camping a drop that you fully intend to SELL and CAN NOT USE is not bottlenecking... They are literally trying to force everyone to buy there epic pieces from them... I.e. bottlenecking... Also, as I've said before, I know they aren't breaking rules, that is my issue, that the rules allow them to do this.
And as far as there loot list goes, yay, they have pieces that drop from trash mobs for sale, I guess that makes it all ok... never mind that any mages, rangers, and all the other classes that need epic drops from nameds in hate are being bottlenecked and quite literally forced to buy them.
Also, just because they haven't gotten a staff, doesn't mean that monopolizing the zone and mob isn't bottlenecking... The activity is bottlenecking regardless of if the RNG gives you the drop or not.
And your contradicting yourself. Previously you said that the hate minis aren't even guaranteed to pop every 8 hours and that these guys are working hard by logging on and keeping the ph's down. But you've just stated that "hate minis spawn every 8 hours, tell your friends to make some actual friends and go camp hate till they get there staff."
So which is it? Hard work keeping ph's down? Or easy life just logging in every eight hours to kill a named and loot it?
And another thing. For not being part of there group you sure know a helluva lot about what they are killing, when they are killing it, and exactly what they are or are not looting off of it.
Have a good night, I'm done arguing with you. It's quite pointless when you aren't even trying to back up your arguments but instead are regurgitating them anew whenever I challenge them.
Your whole argument has been based around how "hard there working" and "how much time they are investing" and that they "haven't violated the pnp". So why is it that no one else's "hard work" and "time invested" matters when it comes to this? I've heard of multiple groups/raids that put the time in to track the target, confirm it was up and mobilize to kill it, only to essentially be ks'ed by these guys as they log on when there timer goes off. Why is it only there time that matters to you? And not everyone else's?
And just in case you miss it yet again. MY ISSUE IS WITH THE SERVER RULES ALLOWING THIS SORT OF MONOPOLIZATION. Not necessarily with the fact they are doing it. But with the fact that they are being allowed to.
I mean come on, this is supposed to be a die hard, staple your balls to the floor if you do something not classic server. Yet, they nerfed ALL CLASSES aoe spells to hit only 25 targets because a very small percentage of the server population was MONOPOLIZING a zone, and or bards were causing "zone disruption". They in essence, "punished" everyone that played an aoe class because of the actions of a few. So why are they not punishing these few for the same action of zone monopolization? If they only want to provide a service and make money. Then why not work as mercenaries? "Oh, you need that drop but can't muster a force to kill it? We will get it for you, or get you there to loot it, for a fee". That makes complete sense to me, providing a service. Instead there like "oh, pretty much everyone needs something from this zone for there epic or to complete there gear, let's kill everything all the time so that no one else can get any of this stuff and force people to buy it from us". Not a service, a monopolization.
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