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  #13  
Old 12-26-2016, 07:48 PM
Vexenu Vexenu is online now
Planar Protector


Join Date: Feb 2012
Posts: 1,217
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You don't need in-group ports on this server, and you don't really need snare in dungeons either. So Druids lose even more of their already limited appeal. And you pretty much have 3 slots of the group set in stone: Enchanter, Cleric and Rogue. You have some wiggle room with the other three slots which is where you get different opinions. I would do:

Enchanter
Cleric
Rogue
Paladin
Magician
Monk

The only argument would be swapping out the Mage for a Shaman. But I like the Mage in there since you're primarily leveling. The more DPS the better, and this group's got DPS out the wazoo. Mobs are dying so fast you won't notice the difference between Enchanter and Shaman slow. Paladin over Warrior tank lets the Rogue and Monk open up the DPS fully without pulling agro. Enchanter and Mage pets wrecking house as always.

The only challenge with this group would be finding spots with enough mobs to kill. I actually had this exact group comp the other day in Seb and it was a total meat grinder.