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Old 12-19-2016, 04:24 PM
Vexenu Vexenu is offline
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Join Date: Feb 2012
Posts: 1,225
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]

Charm in current state is powerful, is it OVERpowered though? I'm not sure.

Back in the days people just didn't know how to use it well. People were also a lot more scared to die than today because CR wasn't as trivial as it is today and getting res was far from trivial as well (travel was harder so you really had to sweet talk those clerics). Taking an exp death 55+ wasn't something a lot of people were too keen about really.

So basically less people even attempted charm soloing, arguably the hardest and most rewarding soloing path, let alone get good at it. I think literally 90%+ of level 60 druids never ever casted a single charm spell in their career back in the days (I'm talking 2001 and earlier).

Maybe charm breaks less on p99, but it makes this way of approaching EQ enjoyable, that's a Good Thing. One of the qualities of EQ has always been the "There's more than one way to do it" factor.
Again, this is why I make the distinction between the spirit and the letter of classic. Let's suppose that the code for charm on P1999 is somehow exactly the same as it was back in the day on Live, and that most Enchanters, Druids and Necros back then just weren't skilled or knowledgeable enough to take advantage of it. Even if that was the case, the end result would be the same as if charming was simply hardcoded to be more difficult: there were less people charming! That's all we can say for sure: whether due to ignorance/lack of player skill or actual hard coded differences with the spell, charming was much less common back in the day.

Thus, if we want to reproduce the spirit of classic (which had much less charming going on) we are forced to do so through hardcoding the resists of the spell itself, since we cannot erase our superior knowledge of the game. Essentially, we must play with an artificially higher difficulty setting due to our advanced knowledge and experience after having had 17 years to get comfortable with the game.

Increasing the difficulty of the game is the entire idea behind the ruleset. You would roll on the PvE+ server intentionally knowing it would be harder than what you were used to on Blue and had gotten comfortable with, but would do so with the expectation that as a result of that difficulty your overall experience would be closer to your original experience with the game many years ago.