Quote:
Originally Posted by Vexenu
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Thank you, these are valid concerns and I finally see what you're getting at. But I think you're too focused on the negatives here, and too myopic in your scope. Yes, it would be tough as a new player - but it wouldn't just be tough for you. It would be tough for everyone. Including twinked players. And that's the point. And because it would be tough for everyone, you'd be pretty much forced to group together just to stay alive - and that's the spirit of classic!
I think the server would actually appeal more to casual players than hardcore raiders, because casual players in my experience tend to enjoy the leveling, grouping, exploring and socializing aspect of the game more than the raiding-focused players do. This would be a server with slow advancement/progression, but a lot of forced socialization and opportunities to interact and adventure with others. For example, something as currently mundane on the server as running from the DL Druid ring to FV might be so dangerous on a PvE+ server as to require at least a full group of mid 30s players, and be risky for most classes to attempt solo even in the 50s. What's the result? You force people to band together to accomplish things. And because of that, something as simple as running across DL engenders not only a feeling of accomplishment, but provides an opportunity for socialization and community building.
And ultimately, remember, even if this ruleset did exist, the Blue server would still remain the same as it is now. You could choose which you wanted to play on. So if this was too hardcore you could just play on Blue.
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You keep saying "you group" but I don't understand how that just instantly works? Even in Classic when Seb was the best place to be getting a group was a chore, so when you say "you'd need to group" it makes me think of long times waiting for others to need to go to where I want to go or I simply won't be able to go there and I have to think how many would like that besides people with a strong group of players they can count on to group with. Also your going to create an elitist attitude because the risk is higher people will be less likely to just pick up randoms in a group.
We both agree that your ideas make it harder, anyone can see that, I just think it absolutely destroys any casual base the first time people log in and realize they have to find food/water then find a group to be able to do anything, then find an indoor zone because anything outside is basically useless experience wise. That sounds very non casual to me. That said I'm probably in the minority as a casual EQ player playing 1999 anyway so it very well could appeal to the masses.