View Single Post
  #22  
Old 12-19-2016, 03:31 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,225
Default

Quote:
Originally Posted by Lakeland [You must be logged in to view images. Log in or Register.]
I read it, every long winded word, but tell me what out of these things you listed are "classic eq"? Traveling merchant is simply something you want, not one thing about it says "classic eq" and honestly you want everything else "harder" but you want some merchant randomly wandering around to make things easier? Very odd.

Why penalize players who want to be outside? So if I can't find a group I get 75% experience loss killing stuff? Why? What makes this "classic eq"?

Gear getting destroyed by raid mobs? When was this in the "spirit" of "classic eq"? No, see we read it, we just realize you have a theory of what you want in a game and want it added to an existing game. You don't want "classic" you want your version and again by all means that's cool but don't act like it's anything close to "class eq" because it just is not.
The spirit of Classic EQ is, in my view, when overcoming the environment of the game itself is the biggest challenge the player faces, as opposed to the state of the server now, where the challenge is only in killing mobs before other players do. If you want to preserve classic mechanics and content, the only way to make the world/environment more difficult to overcome is to tweak it in the ways I suggested.

I want to penalize you for XPing outside because XPing outside is trivially easy. This ruleset is specifically designed to be hard. It's designed to heavily encourage grouping in dungeons for advancement, and rewards XPing in more difficult zones. These changes are obviously "not classic" in themselves. But you know what is classic? Grouping in dungeons and relying on other players just to stay alive, much less advance your character.

Gear destroyed by raid mobs is basically taking the PvP item loot rules from Rallos Zek and applying them to raid mobs. It's fairly hardcore, sure. But that's the point. Any guild that could raid successfully on the PvE+ server would be legit as fuck and everyone would know it.