Feign death wasn't intended as a splitting mechanic either, but people did it. Gnomes were not intended to see through walls, but they did. Dropped items weren't intended to function as compasses, but they did. Lots of things that the developers never intended to happen ^^, but they are classic.
The real issue though is that the idea of "No Drop" items is just plain ridiculous. It's a mechanic akin to instancing that descocializes aspects of the game by forcing players out of an immersive world and into a linear story with pre-determined outcomes.
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