Obviously quite a bit of thinking went into OP's post - I'd undersign about 95% of it.
Not sure what to think of the traveling merchant (why?) and charm resistance (if we nerf charm, we have to nerf a bunch of other stuff as well - necros soloing, druids/wizards quadding, bards swarming (even 10 is a lot of mobs).
I totally agree with the general idea - make EQ hard as it was back when we all were clueless.
Maybe make ALL the mobs hit for the 2x or 3x the damage they are supposed to and make sure they outrun any kind of speed spell outdoors AND indoors should be enough to make it pretty damn hard to get loot and exp?
Maybe also make all mobs summon so root/rot, fear kite and such don't work.
Basically force people to group and even then it should be super hard to achieve anything.
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