Yes. Each component of clinging darkness (snare + dot) have a resist check. If either fails, the spell is fully resisted.
I want to say on live there was another issue with the casted level of the item being static or something that further contributed to the resist rate (brother rerolled a DE cleric for the neck which never seemed to work), but I'm on my lunch break and don't want to delve into the depths with this.
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