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Old 12-17-2016, 05:21 AM
Ravager Ravager is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I doubt thats the case - when it comes to programming things tend to be very modular - if you have an npc it likely inherited most of its behaviours from a basic npc class that all npcs use and then has additional behaviours specific to its npc type that it shares with all npcs of its type and then if its a special npc has its own special behaviours

you may be right but its more likely mq npcs have shared mq code that reference a table to select the correct item to deliver

Regardless of that just because code was implemented 6 years ago doesnt mean it shouldnt be modified or switched off if player behaviour diviates so much from live that circumstances require it to be
They probably found a better solution, but these are the discussions I remember.

http://www.project1999.com/forums/sh...=multiquesting

http://www.project1999.com/forums/sh...=multiquesting

Seems like it was implemented quest by quest:
http://www.project1999.com/forums/sh...=multiquesting
Last edited by Ravager; 12-17-2016 at 05:26 AM..