Quote:
Originally Posted by Lorglath84
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We had a misunderstanding of the rules surrounding Scout... We thought that once you turn in you have 20 minutes to actively engage the target (captain), as we thought rule 10 applied....
But apparently this isn't the case....
in the specific instance above, after we waiting for him stalling 20 minutes we engaged as he was stalling the mob. Sirken came and corrected us on our misunderstanding, and said once he engages he can kite it around forever, until he loses aggro - once mobs aggro is clear, mob is free to engage by anyone.
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I take it then the same applies on the South Ro ancient cyclops? Or is that going to be another "misunderstanding"?
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I feel like a lot of problems on the server could be solved if we weren't applying different rules to different camps...not to say we need "more rules" but just some consistency.